Convicts
Escape room 16+

Convicts

4 - 10 people60 minutesMedium
Trapped aboard the convict ship Zorg Ella, can you and your team outsmart the guards and escape before the ship sets sail? Time is ticking in this thrilling sequel to the acclaimed SOS. Test your wits and teamwork in the latest immersive escape adventure. Reserve your spot now!
Large groupsBeginners

Medium
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2025)TERPECA
Nominee (2024)TERPECA
Nominee (2023)TERPECA
Nominee (2020)TERPECA
Nominee (2019)TERPECA
About the escape room
Imprisoned on board a real life convict ship.Can you escape before the time runs out? The long awaited sequel to our original Escape Boat game, SOS. You and your team are convicts, imprisoned on the good ship Zorg Ella. Using your wits, intelligence and teamwork, can you work together to escape before the ship departs for the colonies? From the same team that brought the highly acclaimed SOS, comes the next episode in the worlds most immersive escape rooms. Book now before it's too late!
AI
Brief assessment
Navigator AI
A head-to-head escape on a real ship with tight passages, bold transitions, and boat-only puzzles that feel fresh. If you like slick flow, big atmosphere, and a competitive split-team format, this one’s a blast.
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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the unique boat setting, clever transitions, and puzzle flow that clicks. It’s a split start and often a true team-vs-team, with distinct paths that sometimes interact and never fully merge. Staff are notably accommodating, frequently adapting the experience for two and even letting some groups peek at both sides. Common caveats include cramped, low ceilings with lots of crouching, a rocking boat, and immersion dips from plentiful Not Part of the Game stickers.
WeaknessesNot ideal if you’re claustrophobic or dislike crawling; spaces are tight and ceilings low. Teams don’t reunite, which some find frustrating. Several guests note an overuse of do-not-touch labels that can break immersion.
StrengthsDeeply immersive environment that uses a real vessel to full effect, including memorable movement and navigation. Puzzles feel fair, varied, and thematic, and the competitive structure adds energy without chaos.
SecurityBriefings are clear and the many not-part-of-game markers protect the boat, though they can dent immersion. Expect crouching and crawling in tight, low areas and take care with the rocking motion.
Level of fearNo horror elements, but it’s dark, cramped, and the boat can rock, which raises intensity. Best for teens and adults comfortable with confined spaces; claustrophobes should skip it.
Actors' gameGame masters get kudos for being flexible and kind, often reconfiguring the room for two and facilitating cleanly. Interaction is host-led rather than theatrical, with guidance offered when needed.
Quality of riddlesLogical, varied, and very on-theme, with mechanisms that only make sense on a ship and some standout transitions. The split tracks are distinct yet cleverly connected, keeping both sides busy. Difficulty feels fair and momentum-driven rather than search-heavy.
PlotYou’re convicts on the Zorg Ella racing to break free before departure, with a neat little twist along the way. The team-vs-team framing raises the stakes without overshadowing the story.
Difficulty levelMid-range difficulty with a bigger emphasis on coordination and physical navigation than pure brain burn. Newcomers will manage with hints, while enthusiasts will enjoy the pace and dual-path design.

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Other escape rooms at this location

Convicts4 - 10 people